Core Rulebook | Spells | Symbol Of Stunning

Symbol Of Stunning

School: enchantment [compulsion] (mind-affecting)
Domain:
Level: Arcanist: 7; Cleric: 7; Oracle: 7; Sorcerer: 7; Warpriest: 7; Witch: 7; Wizard: 7
Components: V, S, M (mercury and phosphorus, plus powdered diamond and opal worth a total of 5,000 gp)
Casting time:
Range:
Duration:
Saving Throws: Will negates
Spell Resistance:

Description: Triggered rune stuns creatures.

This spell functions like symbol of death, except that all creatures within 60 feet of a symbol of stunning instead become stunned for 1d6 rounds.

NoteMagic traps such as symbol of stunning are hard to detect and disable. While any character can use Perception to find a symbol, only a character with the trapfinding class feature can use Disable Device to disarm it. The DC in each case is 25 + spell level, or 32 for symbol of stunning.